• Dudewitbow@lemmy.zip
    link
    fedilink
    arrow-up
    0
    ·
    5 months ago

    its for cutscenes. because without it, you get situations that happen a lot on underpowered devices (e.g the switch) where when you DO hit a cutscene, something looks very low res and low detailed because it was designed to be looked from afar with low performamce impact. It draws away from the immersion factor.

    a common situation are games on mobile that are also playable on console/pc (e.g some gacha rpgs). Some character models use texture normal maps and not physical 3d models, so when you look at them zoomed up, it looks really off.

    • Ghostalmedia@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      5 months ago

      Immersion aside, I appreciate the craft that goes into realistic in-engine cutscenes. Making something look good, without pre-rendering, is a particularly challenging constraint.