• gornius@lemmy.world
    link
    fedilink
    arrow-up
    11
    ·
    7 months ago

    Real time RT really is meh, but I like what they’re doing in CS2. Prebaked Global Illumination looks freaking fantastic.

      • gornius@lemmy.world
        link
        fedilink
        arrow-up
        18
        ·
        edit-2
        7 months ago

        I might be wrong, but even for games like Cyberpunk 2077 there is a finite set of world states that define lighting conditions (time of day weather etc.).

        So prebaking lighting information for all these combinations and then figuring out a way to create transitions between them would maybe not be the perfect representation, but best of both worlds.

        However, given how fast RayTracing improves hardware-wise, in my opinion it would make no sense to even consider researching and developing a solution of that kind.

        • Trollception@lemmy.world
          link
          fedilink
          arrow-up
          6
          ·
          7 months ago

          The problem with prebaked is you can’t have dynamic effects show up with the same quality as the prebaked light maps. Think of a car driving down the road or an explosion. I think ray tracing is great and in 5 more years when GPUs and game development has advanced further it will become the standard.

          • gornius@lemmy.world
            link
            fedilink
            arrow-up
            2
            ·
            7 months ago

            Totally agree on that. When the first generation RTX cards launched, I was pretty sure that it was just going to be another gimmick like PhysX, but today, it’s an inevitable future.

            • Guntrigger@feddit.ch
              link
              fedilink
              arrow-up
              2
              ·
              7 months ago

              I’m not really sure how PhysX was a gimmick. It had a weird implementation due to hardware restrictions initially, but is still used today on your bog standard GPS.

              It’s actually a great example of a tech that had this weird transition period at first, when the hardware wasn’t advanced enough to support it by default, and is now just a standard tool to make games look great on average hardware.