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Joined 1 year ago
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Cake day: August 2nd, 2023

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  • How do you "optimize’ it? You would think with so many game companies using it that if there was a better way than there would be at least one title with optimized ray tracing. The issue is the computational requirements for convincing ray tracing. When Toy Story 1 was rendered originally it took 45 minutes to 3 hours to render a single frame of video. Give it time and the GPUs will eventually be fast enough. Baby steps with new tech.


  • The problem with prebaked is you can’t have dynamic effects show up with the same quality as the prebaked light maps. Think of a car driving down the road or an explosion. I think ray tracing is great and in 5 more years when GPUs and game development has advanced further it will become the standard.