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Cake day: July 15th, 2023

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  • There are so many things like this. Billionaires (or even multimillionaires) could create an endowment to fund operations for museums like this until the end of time. It was already running on a smaller budget, perhaps $1M or so per year. Even a $20M endowment would probably be enough to sustain it forever. With $30M they could probably afford to expand it a bit. One wonders why Allen didn’t set up a trust to do exactly that while he was alive.

    I visited the LCM multiple times, and was amazed at how everything was working and interactive. I think it would have been a natural evolution to split the space for early video game consoles as well, perhaps up through the PS1. That might have brought in more (and younger) visitors.





  • tl;dr for article and comments:

    Microsoft mangled arrays and code comments with ASCII extended characters into UTF-8 encoding, which makes building many of these files impossible without a lot of extra work. This was mistakenly attributed to Git.

    The timestamps for each file are also not preserved, which is debatably a valid criticism of Git (original file timestamps can technically be preserved on an archive like this, but it requires a large amount of work to line up those times and the correct commit times programmatically).

    Several Microsoft employees involved in this project appeared in the comments and offered to work directly with the author to correct the character encoding issues. One Microsoft employee indicated that historical timestamps could likely not be included due to Microsoft corporate policy around personally identifiable information.





  • My old homepage from nearly 10 years ago was a page that looked like it was straight out of the late '90s but was entirely valid HTML5 and CSS 3. That included an applet-like rippling water reflection effect beneath a photo of my city at the time, MIDI audio, JavaScript emulating the blink tag, and right-click “image save protection.”

    It was a total blast to make and people loved it, but being in the tech industry it kind of gave the wrong impression to hiring managers, so I swapped it for a much more boring page.







  • Some of them didn’t make it easy. Not all games were laid out on a strict grid (in fact, the very first one had numerous curving connections), and more than a few of the early games included a maze to intentionally make graphing difficult. Back then it was a lot easier to plug away for a couple months on a game like that, since there were so many fewer games and they were such a novelty.

    The dungeon crawler games like Wizardry made the same assumption about the player (“Of course they want a big challenge! How else will they get their money’s worth?”), and look how many people play that series today. Very, very few people have the patience in a saturated game market.

    I think later text games corrected those initial assumptions and the parsers became very good, and many even added graphics, but by then most people had moved on.





  • CompuServe, Prodigy, and AOL (I used them all at one point or another) were all competing for the walled garden that AOL ultimately succeeded in. They absolutely were “the Internet” for most users for a time, and justifiably so: they existed well before commercial ISPs were available to the public, and were developed either before or concurrently with the Internet (not the Web, which came later).

    Recall that these services offered Usenet access (newsgroups for discussions, before they devolved into what they are today), commercial portals, online games, personal pages, and even Web access eventually… and everyone was there. For a user at the time, even after commercial ISPs emerged, the value proposition was fully in favor of these information services.

    Over time the Web continued to evolve but the clunky browsers included with these services couldn’t keep up in features. Also, online games like Quake 2 required an actual Internet connection. Eventually it just made sense to move on, but there was a sense of “giving something up” in making the switch.

    Everyone of a certain age had an AOL email address, and even years after AOL had its market share siphoned off by ISPs like Earthlink, those users continued to use AOL Instant Messenger (AIM). I didn’t retire my handle until the late 2000s.

    Fun fact: because AOL shut down Hometowns (and the tens of millions of websites it hosted) in the late 2000s with only one month’s notice, Jason Scott was so incensed that he created Archive Team, which archived a chunk of GeoCities and many other platforms since then. Too bad Hometowns couldn’t be saved, but GeoCities was the real prize IMO, so I suppose it’s good it happened first.