Thaolin@kbin.socialtoHomebrewing - Beer, Mead, Wine, Cider@sopuli.xyz•Going back to extract brewing...
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1 year agoWow are you me? I’ve been considering selling my equipment the last few months for this exact same reason. An 8 hour brew day isn’t in the cards for me anymore with a 2 year old. I hadn’t thought of swapping back to extracts. This would shave a few hours off the brew for sure. I made about 20 different recipes using extracts several years ago and noticed that the best ones tended to be lighter. I don’t have any recipes since extract brewing is rather straightforward but after being spoiled with all grain for years I’d suggest sticking with ambers, cream ales, or similar. Always add a bit more hops than you would with all grain since extracts in large quantities can add a tininess that you want to control for. Thanks for the idea too!
This is the answer IMO. Godot is lightweight, easy to use, and free with fully open sourced communities. Check out GDQuest for tutorials. The best part is that Godot uses a programming language called GDscript which is based on Python. I’ve learned so much about programming best practices using Godot that it translates to my day job now when I need to use python. I cannot recommend it enough as a hobbyist.
As an additional point, Godot 4 just released and it is really giving Unity a run for it’s money with features and capabilities.