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That’s really cute. Of course, it’s also a fair bit simpler than Juggler, but real-time is neat. I’m sure there are other examples, but you never quite know when to trust descriptions in demos, because some were a bit on the braggy side ;)
That’s really cute. Of course, it’s also a fair bit simpler than Juggler, but real-time is neat. I’m sure there are other examples, but you never quite know when to trust descriptions in demos, because some were a bit on the braggy side ;)
Yes. A nice, brief history here: https://www.randelshofer.ch/animations/anims/eric_graham/juggler.aviVE.html
There’s a huge difference between real-time ray-tracing and playing back ray-tracing. The fact that the whole Juggler demo was created and pre-rendered fully on an Amiga was impressive for sure, but that’s not what we mean today when we talk about ray-tracing.
Green Beret and Ghosts n’ Goblins were ridiculously hard. It’s funny that we actually found them fun to play. Try going back and reaching the second level without having the attack patterns clearly in memory any more :)
The VERY excellent Pole Position 2 was indeed on C64.
I think I’ll play some Street Rod 2 this summer. That was such a fun game that EA has since left touring in the IP vault.
These stunts should be ignored by the media now. Stop giving the clowns the attention they seek. It is every single bloody time. I’m not even American and still I’m sick of hearing about the idiocy of this small group of extremists.