![](https://feddit.org/pictrs/image/f150d098-fef9-46b4-91e3-2f6abc31af93.png)
![](https://lemmy.world/pictrs/image/0943eca5-c4c2-4d65-acc2-7e220598f99e.png)
sure thing buddy, and never feel discouraged to ask “stupid questions”, it’s how we learn after all :)
✍️ Hobbyist Writer, 🎲 Role player, 🧩 Game master, 🚀 Sci-Fi enthusiast, 💫 Star Citizen 🇪🇺 EU Citizen, 🐧 Linux user, 🧑💻 Professional Software Developer, 🏳️⚧️ Woman
sure thing buddy, and never feel discouraged to ask “stupid questions”, it’s how we learn after all :)
but rather a raw binary sequence, e.g., the first 24 bits of an IP address, therefore allocating 3 bytes of memory for storing the NID.
That would require dynamic memory allocation, since you can never know what CIDR your stack encounters. It could be a nibble, a byte, a byte and a nibble, …, 4 bytes. So you would allocate a int32/int64 anyway to be on the safe side.
But why do we need the bitwise AND for that, specifically? I understand the idea, but would it not be easier to only parse the IP address string of bits only for the first n bits and then disregard the remainder (the host identifier)?
Essentially it boils down to:
bit operations are stupid fast and efficient, String operations are super slow.
Also, IP addresses are always stored as int32/int64, so applying String operations would require them to be converted first.
How would the machine know where the string would stop, since a string could contain literally any character?
But yeah… a .text
section would be an alternative.
It’s just a name that gets resolved into an IP. Tor though does a bit more with it. But that’s the gist behind it.
Soo Defcon Silver metallic?
Cut off one head, two more will take its place.
Chrono Teleport Tanya into the Kremlin and deal with that scumbag once and for all!
But first, we need to talk about parallel universes.
Orban, honey, this isn’t how you are supposed to play the game.
Yeah but it shouldn’t be used for many different things as it would diminish the meaning and would then just boils down to advance if statements.
AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player’s input.
In general, game AI does not, as might be thought and sometimes is depicted to be the case, mean a realization of an artificial person corresponding to an NPC in the manner of the Turing test or an artificial general intelligence.
Look further down to see what currently understood AI, aka generative AI, is used for in video games
next thing you gonna say that boids are AI too…
just because Mojang decided to name that flag noAI doesn’t mean it uses AI to govern its behavior.
sorry, but I disagree.
uhm no, AI is relaying on neural networks (which are just weighted gates) but Neural Networks are not by definition AI.
Except cell phones or cellular phones refer to the structure a mobile network is built on: a mesh of cell towers.
Nah, smartphones being actually “smarter” than feature phones as in you can do way more than just basic stuff like calling, messaging people, run a simple calculation, having a calendar etc.
pretty sure that they were and still are called Bots though, atleast in the context of first person shooter.
calling (mm)LLMs AI is just corpo bullshit. But hey, it’s fancy, right?
Mhm racist asshole doing racist thing. Their history isn’t erased, since you can’t do that. It’s simply enriched.